I like challenging movies; stuff with depth and lots to provoke thought, and I’m happy to forgo easy returns in order to get something more fulfilling in the long run. That said, I’m not going to claim that I’m above a good time. Sometimes I might watch something mostly for the aesthetic appeal (my soft … Continue reading First Blood, Last Scene
I’ve seen a few people get tripped up over something that I think impedes understanding of Mulholland Drive (one such person even contending that it’s the worst or shallowest of Lynch’s films essentially on the grounds of his misconception), and I’d like to try to combat this misunderstanding. Alas, I don’t think I have near … Continue reading Clearing Up Some Confusion re: Mulholland Drive
A friend of mine once commented that he finds himself more engaged by characters than stories. This caused me to stop and reflect for a moment, as it might for a number of people; most probably wouldn’t think to distinguish the two, at any rate not any more than strict definition or concept. The story, … Continue reading A Courier of Thoughts: Symbolism in Taxi Driver
Before I can properly start analyzing film, I feel that there are a few things I need to say to get my readers on the same page. My general proposition for the content of my writing is game design and film interpretation; that’s not to say that I won’t be offering reads on the content, … Continue reading Essential Symbolism: Masks, Domiciles, Mirrors, Shadows
On the topic of arcade and arcade-style games, recently I’ve been toying with a little old Japanese freeware game called Nomltest, visually inspired by very old space shooters but mechanically drawing more from the newer school. You can get it here: [link]. If you’re inclined toward such things, I’d recommend downloading it and then … Continue reading Nomltest: A Thought-Provoking Little Aside
Anthony “Alex “icycalm” Kierkegaard” Zyrmpas is a fairly controversial [read: maligned] name in online videogame discussion circles. If you’re not familiar with this fellow, here’s why: “As for what happened — the same thing that has been happening ever since I started posting in videogame forums. I hold a mirror to people’s faces, they … Continue reading Arcade Culture: An Addendum
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