
Monthly Roundup: March 2021
First chapter of the 2D and 3D combat analysis still in the works and coming Soon™®©℠Δ( ͡° ͜ʖ ͡°). I swear I’ll get it and hopefully also another chapter out this month, just springing a couple of leaks that need patched and demanding a little bit of reconsideration on a few issues. VIDEOGAMES Violent Storm … Continue reading Monthly Roundup: March 2021

Comparing The Driver (1978) and Drive (2011)
Having already seen Drive going into my viewing of The Driver, it was hard not to constantly think of the former while watching its clear predecessor. Who knows whether the lineage would have been quite as evident were I to view them in chronological order, but as it was, congruencies certainly kept springing up: obviously, … Continue reading Comparing The Driver (1978) and Drive (2011)

Monthly Roundup: February 2021
Due to classwork taking up most of my work time and being hooked on Dark Souls taking up most of my leisure time, I didn’t get a whole lot of writing done this month. I’m going to hold off on starting up any new games for now and should hopefully have some of what I … Continue reading Monthly Roundup: February 2021

Monthly Roundup: January 2021
First, a progress note: I didn’t get quite as much writing done this month as I would have liked, as I’ve resumed class and wound up actually having motivation to play videogames. In any case, I have a few projects in the works that I hope to debut very soon. I will mention The Driver … Continue reading Monthly Roundup: January 2021

Variety in Place of Difficulty, or: Symphony of the Night as an Action Game
As I mentioned before, many praise Castlevania: Symphony of the Night for its exploration while disparaging the combat, generally on account of how easy the game is, but repeat playthroughs have given me the opposite outlook. The first time around, it felt much less like a “puzzle” than Super Metroid or Metroid Prime did to … Continue reading Variety in Place of Difficulty, or: Symphony of the Night as an Action Game

Monthly Roundup – December 2020
(the Short Thoughts column is hereby renamed Monthly Roundup, as I feel the title is catchier and a bit more accurate; some of these Thoughts aren’t exactly Short even if they’re not quite enough for their own article) In accordance with my header, I usually like to sequence videogames first and films second, but I … Continue reading Monthly Roundup – December 2020

Paradox, Layering, and Irreality
Scotland, PA is a fairly novel take on Shakespeare and the modernization thereof. Unlike Luhrmann’s (in)famous Romeo + Juliet, Scotland has a fully original script (a prudent move in this author’s opinion) and takes place a few decades prior to the time of its production. There’s one scene in particular that I’ve found to be … Continue reading Paradox, Layering, and Irreality

The Perfect Devil May Cry Cannot Exist
The first entry in the Devil May Cry series was near-unanimously hailed upon release, and for good reason; there’s no denying just how groundbreaking the game was back in 2001, and how important it would be for action games to come. Since then, however, it’s become a bit more divisive; some consider its combat to … Continue reading The Perfect Devil May Cry Cannot Exist

killer7 Hits the Bullseye on Videogame Storytelling
A couple of friends and I recently were speaking about games, our shifting priorities as we’ve aged, just what we hope to get out of them, and what can give us that something. At one point, one mentioned, in jest, “playing for the story.” A chuckle was had by all, for all the reasons that … Continue reading killer7 Hits the Bullseye on Videogame Storytelling

Short Thoughts: November 2020
I’m not too keen on doing “reviews,” myself; though I’m not against the concept itself, it’s just a format that I don’t feel beckons me personally. Still, while I’m happy to write smaller thoughtpieces, sometimes I find myself with things to say not even substantive enough for a couple of paragraphs but that I’d like … Continue reading Short Thoughts: November 2020
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